This game prototype is a grid-based, turn-based tactical game inspired by Crimson Tactics. It begins with generating a 10x10 grid where players can move units across tiles, with certain tiles designated as obstacles to shape movement paths and strategy. Players control a primary unit, navigate around obstacles, and select specific tiles to move their units, implementing simple yet effective pathfinding. The game introduces foundational mechanics like grid-based movement, turn-based actions, and interactive UI elements, allowing players to click tiles to access tile information and movement options.
As gameplay progresses, additional mechanics come into play, including combat actions, unit abilities, and a basic turn system to manage player actions. With a combination of UI feedback, interactive elements, and core tactical gameplay, the prototype lays the groundwork for an immersive tactical experience. Features like obstacle avoidance, multiple unit management, and pathfinding aim to create a strategic depth, providing a strong base for further enhancements, such as advanced AI behavior, level progression, and more intricate combatĀ mechanics.